![]() If the player captures Burns then the player will go on to destroy the Core planet thus committing genocide and thus the ending of the game portrays the player in a negative fashion. Rescuing the Padishah will have the player defect to the Scion faction, and thus the game will proceed longer than if the player captures Padishah Burns. File:Bz2 62.jpgĪt a decisive segment in the middle of the game the player will have to either capture or rescue the character "Padishah Burns", the prototype of Project Pedigree (process of fusing humans with bio-metal) and leader of the Scions. ![]() The player will play as Lieutenant John Cooke and will go on several missions under the command of Commander Shabayev on the Dark Planet. During the battles on Pluto and the soon-discovered Tenth Planet, called the "Dark Planet", it becomes apparent that the aliens, calling themselves the Scions, are in fact the remnants of a long-abandoned project to create super soldiers by merging bio-metal with human soldiers against their will. General Braddock, of the ISDF, orders the alien fleet destroyed. Today, a few active mod communities remain, including Battlezone II Mod Development, Battlezone Universe, and the Battlezone II Map Room.The events of Battlezone II are set in an alternate version of the 1990s, in which access to alien technology necessitates the creation of an international peacekeeping force, the International Space Defense Force (ISDF), whose role is to oversee distribution of the rare bio-metal resource and mediate disputes between member nations.Īfter the initial introduction segment of the game, the player learns that an extra-terrestrial fleet has gathered at the outskirts of the solar system. Patch 1.3 enabled user-created mods, which the programmers hoped would foster a dedicated mod community and increase popularity of the game. The game still managed to receive a few positive reviews, but did not sell particularly well.Īfter Pandemic Studios ceased patching Battlezone II after version 1.2, Pandemic programmers Nathan Mates and Ken Miller released patch 1.3, an unofficial patch that they developed in their spare time. Buggy gameplay and steep system requirements marred the game's reputation, even after a significant number of issues were alleviated by patches. While pre-launch enthusiasm for the game was high, this quickly dissipated upon release. Basic real-time strategy elements are present in the game, such as tech trees and harvesting resources to build units. Tasks like directing units and building structures can be done from any mode with the help of the function keys, which are bound to unit groups and constructor units. For example, the player can pilot a vehicle around the map, then hop out, enter a building, and command forces from an overhead perspective. John Cooke, are tasked with carrying out various missions there.īattlezone II is a unique mix of first-person shooter, vehicle shooter, and real-time strategy. An investigation of an attack on Pluto reveals a "Dark Planet," and players, as Lt. The USA and USSR have joined forces as the ISDF (International Space Defense Force) against the Scions, an alien race that has begun terrorizing the edges of the solar system. Plot Battlezone's alternate-history cold war is over. ![]() Battlezone II: Combat Commander, sequel to 1998's Battlezone, is a hybrid first-person shooter/real-time strategy PC game developed by Pandemic Studios and published by Activision in 1999. ![]()
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